Dark-room first
Low-glare surfaces, large controls, and minimal visual stimulation help the app stay quiet.
Accessibility
Low-glare surfaces, large controls, and minimal visual stimulation help the app stay quiet.
The iOS app uses native SwiftUI controls where possible so Dynamic Type, VoiceOver, and system contrast features can work naturally.
Animations should remain subtle and respect Reduce Motion. Audio remains the primary experience.
Parent settings, safety notes, and playback controls are labeled for screen readers and designed for tired, low-light use.